6/24/2019 0 Comments Fraps D3d11 CrashD3d11.dll errors are most commonly caused when two programs share the same.dll file. When a program is deleted sometimes it will delete the.dll file associated with both programs. Errors can also occur from a faulty d3d11.dll file or incorrect versions of the file. It's just a warning, it rarely crashes any of my games. May 29, 2018 - I use Fraps to have an FPS. It hasn't been the same since. Software Is there a way to turn off the 'Fraps has been know to crash D3D11'. Fraps also supports separate LCD screens on keyboards such as the Logitech® G15™. Fraps is a universal Windows application that can be used with all games using DirectX or OpenGL technology. In its current form Fraps performs many tasks and can best be described as: ![]() Benchmarking Software - See how many Frames Per Second (FPS) you are getting in a corner of your screen. Perform custom benchmarks and measure the frame rate between any two points. Save the statistics out to disk and use them for your own reviews and applications. Screen Capture Software - Take a screenshot with the press of a key! There's no need to paste into a paint program every time you want to capture the screen. Your screen captures are also automatically named and timestamped. Realtime Video Capture Software - Have you ever wanted to record video while playing your favourite game? Come join the Machinima revolution! Throw away the VCR, forget about using a DV cam, game recording has never been this easy! Fraps can capture audio and video up to 1152x864 and 100 frames per second! All movies are recorded in outstanding quality. Fraps has support for Vista and DirectX 10 games. Since the Vista Desktop Window Manager (DWM) runs through DirectX you can now take screenshots and record video from the desktop just like any other game or 3D application in Vista. I'm developing a directx11 app and for some reason, my simple application crashes with an access violation error. Something causes it to crash and then my graphics drivers causes a reset. Here's my initialization: ![]() The simple vertex shader: Simple pixel shader: Rendering function is simply this: The app runs for a few seconds and then causes a full video driver reset. Is my app leaking memory or what is causing this? EDIT: more specifically, this is the error:
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